At the end of Volume 2, the Legion successfully breach the Gran Mur wall and overrun the capital city Liberté et Egalité, forcing Captain Lena Milizé to fight a guerilla war in the city that neutralizes their numerical advantage. With their puny Juggernaut's limited firepower and non-existent armor, they frequently have to rely on hit-and-run ambushes set up within collapsed buildings and tight streets. 86 EIGHTY-SIX's first volume has many battles fought in the ruins of San Magnolian cities as Spearhead Squadron fights its Hopeless War against the encroaching Legion hordes.Known in the US Army as MOUT (military operations in urban terrain) and in the British Army as FISH (fighting in someone's home) note Sometimes lengthened to FISH and CHIPS (fighting in someone's home and causing havoc in people's streets).Ĭompare and contrast with Jungle Warfare, where fighting takes place in remote tropical rainforests instead, Desert Warfare, where fighting is done in open deserts, and Winter Warfare, where fighting takes place in conditions below freezing, though in the case of the latter it can easily overlap with this one (Stalingrad being one such example). Often caused by War Comes Home when the character's home happens to include urban settings now bombarded by conflict. It requires that the city streets and buildings themselves are the primary battlefield. Keep in mind that a battle for a city doesn't necessarily count as urban warfare. The close proximity of walls and buildings in a video game can also cover up how their weaponry is modeled as being only capable at a much shorter range than they would be in real life. #BATTLETECH URBAN WARFARE CHARACTER CREATION WINDOWS#This kind of setting is likely for an action-heavy video game as the aspects of urban warfare's terrain goes from nerve-wracking and difficult to fully control for an attack in real life, to adrenaline-filled and unlikely to stall due to multiple approaches to advance (helped by windows or high floors being much less readily available than would be realistic) from being difficult to lock down fully with a video game's usually more limited participant count. Units often find themselves in a confused tangle of friend and foe. It is war at its dirtiest, with collateral damage difficult to avoid and a high potential for confusion. Even untrained militia can stand against highly trained troops in the confusing twists and turns of a high population center. Urban warfare is a nightmare in modern times. Albans, discussed below.) Unfortunately this kind of warfare still takes place in various conflicts around the world. (See for example the two medieval Battles of St. Significant street fighting of this type was seen at least as early as World War II (especially the Battle of Stalingrad), though there are several Napoleonic war battles (most notably the Sieges of Zaragoza) that foreshadowed the urban warfare of the 20th century and such battles likely occurred even earlier than that. After all, it's very difficult to grow adequate food supplies in an urban area, and breaking the defending force's spirit is preferable to a drawn out conflict. Yet another option is to besiege the city. At other times, they simply flatten as much of the city as possible before/while/instead of fighting over it, thereby neutralizing the "urban" aspect, and usually rendering the place strategically worthless in the process, as well as being, shall we say, problematic to any remaining citizenry. As an unfortunate side effect of the dirty, casualty-ridden, and momentum-killing nature of the fighting, armies are often forced to simply leave the job half done by avoiding it all together (usually due to political implications of such a prolonged, bloody conflict).
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